v2.11 - Devlog
Abyss Crew » Devlog
- Greetings, crewmembers,
from now one, devlogs updates will be posted here (they were posted only on Discord before). Here is the first one (v2.11)
End of transmission.
Captain Pol, out --
-- Beginning devlog v2.11 - 15/03/2023
Recently Done:
- gameplay Engineer: jauges should decrease quicker
- graphics Gunner: fix torpedo direction indicator angle
- graphics Engineer: processor modules icons should be smaller and black
- gameplay Common: hull repair should be progressive
- graphics Common: add smoke particles when modules are broken
- graphics Asset: torpedoes in game appearence should be specific to the torpedo type
- gameplay Gunner: make different types of torpedoes
- gameplay Common: hull repair/damage is now progressive
- gameplay Engineer: add a jauge to create scrap instead of fuel
- bug Common: first message in chatbox doesn't fit in the chatbox
- graphics Common: show an animation when changing depth
- graphics Bridge: chat box should display 9 lines of text
Todo:
- network Client: if server has changed level, client cannot join room ("rejected because wrong room")
- graphics Common: add torpedo smoke-level design
- Asset: Finish Moby Squid boss
End of devlog --
Abyss Crew
A coop multiplayer game aboard a steampunk submarine
Status | In development |
Author | Pol Grasland-Mongrain |
Genre | Adventure |
Tags | Co-op, Multiplayer, Steampunk, submarine |
Languages | English |