v2.11 - Devlog


- Greetings, crewmembers,

from now one, devlogs updates will be posted here (they were posted only on Discord before). Here is the first one (v2.11)
End of transmission.

Captain Pol, out --

-- Beginning devlog v2.11 - 15/03/2023

Recently Done:

  • gameplay    Engineer: jauges should decrease quicker
  • graphics    Gunner: fix torpedo direction indicator angle
  • graphics    Engineer: processor modules icons should be smaller and black
  • gameplay    Common: hull repair should be progressive
  • graphics    Common: add smoke particles when modules are broken
  • graphics    Asset: torpedoes in game appearence should be specific to the torpedo type
  • gameplay    Gunner: make different types of torpedoes
  • gameplay    Common: hull repair/damage is now progressive
  • gameplay    Engineer: add a jauge to create scrap instead of fuel
  • bug    Common: first message in chatbox doesn't fit in the chatbox
  • graphics    Common: show an animation when changing depth
  • graphics    Bridge: chat box should display 9 lines of text

Todo:

  • network    Client: if server has changed level, client cannot join room ("rejected because wrong room")
  • graphics    Common: add torpedo smoke-level design
  • Asset: Finish Moby Squid boss

End of devlog  --